Friday, August 3, 2012

White LightnigGrade 2's




Brightjet Dragon
YAY. This guy is more powerful if im losing hand advantage. 11k is nice on a 2. the problem is I can get more out of other cards. This guy is offensive when your losing and defensive when your winning. That's a great combo. Just when your low on cards and likely to need to intercept this guy becomes usefull as a fighter. Dumb card.

Bright Lance Dragoon
Oh boy, 11k with a counterblast. Honestly he's a vanilla 10k. I use him just because he has the option but I never use it.

Desert Gunner Shiden
At 9k hes not bad but hes only useful WHEN he is played. I struggle to get him when I need him. I have few troubles with interceptors so shiden is a difficult buy.

Djinn of the Lightning Flare
8k rear that swings for 10. Rather have a 10k that swings for 10. Low end Djinn units serve little purpose as the are underpowered unless they are a Vanguard. For the 1 turn you ride them they arent worth it.

Dragonic Deathscythe
Counterblast 2 Retire a rear. Yawn. Cards like these have a place but in a Vermillion deck they get in the way.

Dragon Monk Ensei
This guy is a decent card, Hit a vanguard draw a card. (If you have 4 or more rears). Damnit. I find it hard to use as hes at best 15 and easily blocked to avoid the +1.

Hex Cannon Wyvern
Little Secret. I hate wyverns. They are late game units. Guld, Photon, Hex. All preferably appear after the 4 damage point. Murphys law likes to give me handfulls of these units. Hex is standard 8 and after the 3 damage point swings for 11. Again, a solid 10 is better then a conditional 11.

Thunderstorm Dragoon
Vanilla 10k goodness. I once feilded 2 of these with red rivers and did more damage with them then vermillion. His weakness is that Brightlance is better sometimes or otherwise the same.

Sheildblade Dragoon
Yes hes an 8k. But he is a perfect defender. My favorite part of this guy is he aggros so much. People waste attacks to kill him. Secret. If you swing at an 8 with more then 13 I'm not going to defend it. Either way its a -1. Some people think they are smart by removing him but honestly when you swing for 16 why are you worried about him. 15 or less maybe as you can acctually remove 10k for what should be a 5k. At that point I've won.

I like running 10 2's
4 brightlance
4 sheildblade
2 garuda

Garuda is occasionally useful. Otherwise 4 10k and 4 10k sheilds.

No comments:

Post a Comment