So I feel as though I have perfected my Narukami deck. I still have much to learn in terms of gameplay but the deck itself I completely understand.
I still play it often when I'm in the mood to crush someone. But when my craving to master something new kicks in I run a spike brothers deck.
Spike brothers are a very direct attack. I like direct. I revel in being in the face of my enemy. The key to spike brothers is to rush the enemy. Put the pressure on quickly. Force the opponent to guard before they planned on it. What I have found in my playing so far is that I can seriously mess up a players plan with an early rush.
Example. Most people aim for 2 1's 2 2's and a 3 in their opening. If I force 5k twice or even 3 times they either miss a ride or lack boost. Sure I will be unable to guard the unboosted attack but they now must draw into a 1 a couple times to develop their field.
The quick pressure allows me to develop steadily while preventing my enemies development. The only counter is to take the damage. In which case you end up at 4 damage at turn 2. If I ride dudley that's pretty much game. Spike can unleash 65k worth of attacks by the time you reach turn 4. Now this is the signature play but dudley is just an epic play. Stacking cards like: Blackie, Juggernaut, and Reckless Express allows me to have plenty of combos to release ridiculous numbers.
So far I like spike brothers and have some experimenting to do. I still get bothered by my small hand. I am used to running with some nice advantage in White Lightning but here I sacrifice my advantage to win.
Last night I ran 2 Dudley's and a jug backed by 2 wonders and an express. I hit CEO with 19,28,21,28. My opponent rage quit with a 3 card hand.
This was a winning image I enjoyed. I didn't like nova grapplers because I felt reliant on triggers. Spike brothers allows me to win without needing them.
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