So far the biggest thing I have learned about deck building is TOP DOWN. Grade 3’s are often the least prevalent in your deck but the most powerful. Most Decks can be said to have 1 specific vanguard. The deck is often built around said vanguard. Building a deck from triggers to 3’s can often lead to misplaced cards that don’t belong in the deck. Nova Grapplers with Asura Kaiser but no death army units is a good example. Clearly Kaiser is intended to Drive Check 3’s but with no other units to benefit from it you depend on a stand from your Twin Drive . Starting with Kaiser lets me know I want to Drive 3’s and thus should bring units that benefit from this strategy, thus, Death Army Guy/Lady.
So to build my white Lightning deck I have to pick some grade 3’s first.
Djinn of the Lightning Flash
Some people don’t like this card for some reason. (He cant attack rearguards) Honestly with a red river hes swings for 20 as a rear. Some decks might want to attack rearguards with this but not this deck. Lower end djinn units are understandably worse as they could possibly be usefull attacking rears. Some people like Breakthrough but I prefer Djinn. For the cost of flexibility I gain the ability to go unboosted against an 11k. Plus as an early ride he swings at 24 with a wyvern.
Indra
Some rave some rant. Indra is what he is. If you pick him he MUST be your main ride. At a mandatory 4 indra basically relies on the critical to force guards on the VG. I get that one swing with two crits does 5 damage. I also get that you cannot intercept and are forced to defend rears or loose your crit. Indra isn’t a spectacular card until 3 of them are present and for that it becomes an all or nothing bet. Personally I find it to vulnerable to run.
Thunderbreak Dragon.
Every time I read this guy he gets worse. 10k, swing for 15 as VG 25 with wyvern bomber. Limit Break. This guy is a bare bones 10k until you take 4 damage. What gets me most is that he has a use. I just have no idea when to play him. If I’m waiting for limit break I’d much rather ride vermillion for the 11k. So he’s an after vermillion card as im not going to abandon vermilions break unless I can ride back asap. He’s a terrible early ride and only 1k better than djin if I plan on late riding. Worse yet, he’s vanilla 10 at rear. I really cannot use this card.
Breakthrough Dragon.
The peoples champion. Put something behind him and he swings at 12. It’s really that simple. Djinn is stronger on his own but Breakthrough can attack rears. I don’t like doing so with him as he usually swings in the 20’s.
Riot General Gyras
Megablasting 10k vanguards work in dark irregulars or other soul based decks. Not Narukami. This guy requires to much to be made effective.
Rumble Gun Dragon
This one is yet to be tested enough but initially it does what I dont want, It plays like kagero. Drive a 3 Retire a rear. The Idea is nice. Thats about it.
Plasmabite Dragon
Oh joy. 13k attack from a 10k when I Counter Blast. Even if I run 4 garuda's and a deck based of similar units I know it's weakness. These kinds of cards swing for OK amounts. Breakthrough and djinn are almost as good. 13k is nice but not when i get 12 for free.
For the White Lightning Deck we use 3 Vermilions for our main ride. His 11k is good on defense and his limit break is used ONLY for disrupting the opponent. Further we use 2 Djinn. He’s a great early ride and a decent rear. 2 breakthroughs fill out the 3’s to add in some flexibility in terms of rears. If possible donot ride.
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